A project I did for my environment modeling class in my senior year of university. I started by gathering reference pictures for my environment and created a concept drawing from them. Then I blocked out the scene in Maya and started making my kit. I then took some of the assets into Zbrush to add more detail on to some of the more important objects and then textured and baked them in substances painter. Finally, I took it into Unreal Engine to light the scene finished and filled the scene with some quixle assets and megascans.